![]() I think Destiny is really good at offering feedback in PVE, especially on small mobs which can make the guns really satisfying to use, and it also makes it very easy to land shots regardless of the platform you're on, with lots of bullet magnetism and aim assist if you're using a controller. I'm going to counterargue, and say that while it's appreciable in many areas, it's not that great in many others. I still think BF1 has some of the most detailed reloading animations ever in a FPS and a sound design that is still unmatched by any multiplayer FPS game but MW2 is great in this area as well. DICE couldn’t even get the revolver to reload properly based on the spent rounds in the chambers which was just shocking when they were so good with that type of stuff in both BF1 and V to an perfectionist degree. And even though MW2 had almost double the guns that 2042 had, the animations were even more detailed with some guns having more attention to detail than DICE bothered to do in 2042. Then 2042 was released and it had the worst sound in a Battlefield game in over a decade and was missing all the little details and animations DICE were known for adding which was quite disappointing. From the reloading animations, to the visual feedback and effects of shooting the guns, and the sound of the reloads and firing a gun, CoD was finally getting as close to DICE in this area, and surpassing them in a few others. ![]() Love the gameplay and game feel but I absolutely loathe the manipulation/engagement systems and how hard they weigh down the game design.Ĭlick to shrink.MW 2019 was the first CoD game I played where I thought the series was finally on par with DICE when it came to the attention to detail, at least for the weapons anyway as they were still missing some of the more insane smaller details DICE had in BF1/V. I played the original Destiny almost exclusively for the action and gunplay, but when all the other bullshit surrounding the game became too obnoxious I couldn't hold my nose anymore and haven't been back seriously since. Their games are less smooth in motion for me compared to the other 3 contemporaries I listed. I like 343's Halo's since 5 in the gunplay department, but there's something a bit wonky and awkward with how they actually feel to control the reticle. That said, Bungie probably still is one of the best in the business. D2 just seemed to lack some of the "oomph" of the original Destiny. Idk what it was exactly, but the weapons and mechanics of shooting felt far more crisp and punchy in the original game to me. Different strokes for different folks of course but, that's just so outside of the scope of what i consider good, feels like people just value completely different experiences.įrom the little I played Destiny 2 around Forespoken, I actually thought the gunplay in it felt noticeably worse/weaker than it did in the original Destiny honestly. I was already getting bored of it after a couple of hours because while it felt really good at first, as soon as that novelty and dopamine wore off, it was just very hollow.įeels like a a discussion on what people feel "gunplay" actually means needs to be a thing first, when people are saying stuff like halo infinite, which with the exception of the BR, was one of the flimsiest and shallowest feeling FPS experiences i can remember in a long time. The damage numbers, big yellow crits and popping heads do more work than the guns themselves. The guns feel fine enough, (far better than i remember in a few hours of D1 which just felt like more floaty awful halo BS), but the game goes out of its way to push that pavlovian hollow satisfaction on you at the expense of anything actually substantial. It does not store any personal data.Yeah i tried it for a few hours earlier and its definitely this. ![]() The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". ![]() These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly.
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